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Debuff

Debuff are negative effects that heroes or bosses applies to weaken the opposition.
Debuff
AccDownI.png
AccDownII.png
AccDownIII.png

ACC Down I/II/III

Decrease ACC by
20% / 40% / 60%

Acid.png

Acid

Disables Armor Sets and inflicts 5% Max HP Damage to this Hero at the start of this Hero's turn. Inflicts double the damage to Shield and Barrier.

AetherburnI.png
AetherburnII.png
AetherburnIII.png

Aetherburn I/II/III

Increase Weak Hit chance by
5% / 10% / 15% and reduce the Divinity of all allied heroes by
3% / 6% / 9%. Does not reduce Boss Divinity.

AtkDownI.png
AtkDownII.png
AtkDownIII.png

ATK Down I/II/III

Decrease Attack stat by
20% / 40% / 60%

Banish.png

Banish

Enemies defeated with this Debuff cannot be revived while this is on. When a revive occurs the duration of this Debuff is reduced.

BlazeI.png
BlazeII.png
BlazeIII.png

Blaze I/II/III

Inflict 1% / 2% / 3% Max HP to each hero on the Team. This is doubled for the Hero takin the Turn.

Bleed.png

Bleed

Inflict 1% Max HP damage at the start of the Hero's turn. Stacks up to 10 times. Cannot be removed or reduced by abilities.

BlockRevive.png

Block Revive

Enemies defeated with this debuff cannot be revived.

BluntI.png
BluntII.png
BluntIII.png

Blunt I/II/III

Decrease Strong Hit chance and Strong Hit Damage by
15% / 30 % / 45%

Charm.png

Charm

When the Hero that place Charm is attacked, the Charmed Hero will receive the attack instead. Will not activate if this hero attacks the enemy that placed the Charm. Only one Charm can be active on a team at any time.

Corrupt.png

Corrupt

The Hero that place this Debuff steals any Buff placed on the enemy. Duration reduced when triggered.

CurseI.png
CurseII.png
CurseIII.png

Curse I/II/III

Reduce incoming healing and the strength of Shields and Barrier by
25% / 50 % / 75%

ICON_DarkTidings.png

Dark Tidings

Each stack decrease the damage inflicted by 5%. Stack up to 5 times and can only be removed when this hero cast their Ultimate (When all stacks are removed). At max stacks, also decrease SPD and INIT by 10%.

DefDownI.png
DefDownII.png
DefDownIII.png

DEF Down I/II/III

Decrease DEF by
20% / 40 % / 60%

DrainI.png
DrainII.png
DrainIII.png

Drain I/II/III

This Hero receive 10% / 20 % / 30% increased damage and attackers Heal for 10% / 20% / 30% of the damage inflicted

HexI.png
HexII.png
HexIII.png

Drain I/II/III

Allies receive 5% / 10% / 15% of damage inflicted to this Hero. The damage is halved for AoE attacks.

InitDownI.png
InitDownII.png
InitDownIII.png

INIT Down I/II/III

Decrease INIT by
10% / 20% / 30%

LockCore.png

Lock Core

Prevents the use of the Hero's Core ability

LockPassive.png

Lock Passive

Prevents the use of the Hero's Passive ability

LockUlt.png

Lock Ultimate

Prevents the use of the Hero's Ultimate ability

ResDownI.png
ResDownII.png
ResDownIII.png

RES Down I/II/III

Decrease RES by
20% / 40% / 60%

SpdDownI.png
SpdDownII.png
SpdDownIII.png

SPD Down I/II/III

Decrease SPD by
10% / 20% / 30%

Terrify.png

Terrify

Increase Divinity cost by 50%

VulnerableI.png
VulnerableII.png
VulnerableIII.png

Vulnerable I/II/III

Increase the damage inflicted by Debuff by 20% / 40% / 60%

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