
Debuff
Debuff are negative effects that heroes or bosses applies to weaken the opposition.




ACC Down I/II/III
Decrease ACC by
20% / 40% / 60%

Acid
Disables Armor Sets and inflicts 5% Max HP Damage to this Hero at the start of this Hero's turn. Inflicts double the damage to Shield and Barrier.



Aetherburn I/II/III
Increase Weak Hit chance by
5% / 10% / 15% and reduce the Divinity of all allied heroes by
3% / 6% / 9%. Does not reduce Boss Divinity.



ATK Down I/II/III
Decrease Attack stat by
20% / 40% / 60%

Banish
Enemies defeated with this Debuff cannot be revived while this is on. When a revive occurs the duration of this Debuff is reduced.



Blaze I/II/III
Inflict 1% / 2% / 3% Max HP to each hero on the Team. This is doubled for the Hero takin the Turn.

Bleed
Inflict 1% Max HP damage at the start of the Hero's turn. Stacks up to 10 times. Cannot be removed or reduced by abilities.

Block Revive
Enemies defeated with this debuff cannot be revived.



Blunt I/II/III
Decrease Strong Hit chance and Strong Hit Damage by
15% / 30 % / 45%

Charm
When the Hero that place Charm is attacked, the Charmed Hero will receive the attack instead. Will not activate if this hero attacks the enemy that placed the Charm. Only one Charm can be active on a team at any time.

Corrupt
The Hero that place this Debuff steals any Buff placed on the enemy. Duration reduced when triggered.



Curse I/II/III
Reduce incoming healing and the strength of Shields and Barrier by
25% / 50 % / 75%
Dark Tidings
Each stack decrease the damage inflicted by 5%. Stack up to 5 times and can only be removed when this hero cast their Ultimate (When all stacks are removed). At max stacks, also decrease SPD and INIT by 10%.



DEF Down I/II/III
Decrease DEF by
20% / 40 % / 60%



Drain I/II/III
This Hero receive 10% / 20 % / 30% increased damage and attackers Heal for 10% / 20% / 30% of the damage inflicted



Drain I/II/III
Allies receive 5% / 10% / 15% of damage inflicted to this Hero. The damage is halved for AoE attacks.



INIT Down I/II/III
Decrease INIT by
10% / 20% / 30%

Lock Core
Prevents the use of the Hero's Core ability

Lock Passive
Prevents the use of the Hero's Passive ability

Lock Ultimate
Prevents the use of the Hero's Ultimate ability



RES Down I/II/III
Decrease RES by
20% / 40% / 60%



SPD Down I/II/III
Decrease SPD by
10% / 20% / 30%

Terrify
Increase Divinity cost by 50%



Vulnerable I/II/III
Increase the damage inflicted by Debuff by 20% / 40% / 60%







