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Debuff

Debuff

Debuff are negative effects that heroes or bosses applies to their opponents.
AccDownI.png
AccDownII.png
AccDownIII.png
Acid.png

Accuracy Down I/II/III

Acid

Decrease the accuracy stat by 20% / 40% / 60%

Disable armor sets and deal 5% Max HP damage at the start of the turn. Deals double to shield and barrier.

AetherburnI.png
AetherburnII.png
AetherburnIII.png

Aetherburn I/II/III

Increase Target chance to Weak hit by 5% / 10% / 15% and reduce divinity by 3% / 6% / 9% on all heroes of the team.

AtkDownI.png
AtkDownII.png
AtkDownIII.png

Attack Down I/II/III

Decrease the attack stat by
20% / 40% / 60%

Banish.png
BlazeI.png
BlazeII.png
BlazeIII.png

Banish

Blaze

Ennemies that dies with this debuff (or is placed before death) cannot be revived whilst this is on. When a revive occurs the duration of this debuff is reduced.

Deals damage equal to
2% / 4% / 6% Enemy Max HP to all heroes on the team.

Bleed.png

Bleed

Damages an enemy 1% Max HP each turn. Stacks up to 10 times on subsequent application.

BlockRevive.png

Block revive

Enemies that dies with this debuff cannot be revived.

BluntI.png
BluntII.png
BluntIII.png
Charm.png

Blunt I/II/III

Charm

Decrease strong hit damage and critical damage by
10% / 20% / 30%

Takes the next attack for the enemy that placed this debuff. Duration reduced when triggered.

Corrupt.png

Corrupt

The unit that placed this debuff steals any buff received. Duration reduced when triggered.

CurseI.png
CurseII.png
CurseIII.png

Curse I/II/III

Reduce incoming shield and barrier strength by
25% / 50% / 75%

DefDownI.png
DefDownII.png
DefDownIII.png
DrainI.png
DrainII.png
DrainIII.png

Defense Down I/II/III

Drain I/II/III

Decrease the defense stat by 20% / 40% / 60%

Attacker deal 10% / 20% / 30% increased damage and heal by 10% / 20% / 30% of the damage inflicted.

HexI.png
HexII.png
HexIII.png

Hex I/II/III

Allies also take 5% / 10% / 15% of damage received. This his halved for AoE damage.

InitDownI.png
InitDownII.png
InitDownIII.png

Initiative Down I/II/III

Decrease the initiative stat by 10% / 20% / 30%

LockCore.png
LockPassive.png

Lock Core

Lock Passive

Core abilities cannot be used

Passive abilities cannot be used.

LockUlt.png

Lock Ultimate

Ultimate abilities cannot be used.

ResDownI.png
ResDownII.png
ResDownIII.png

RES Down I/II/III

Decrease Resistance stat by 20% / 40% / 60%

SpdDownI.png
SpdDownII.png
SpdDownIII.png
Terrify.png

Speed Down I/II/III

Terrify

Decrease the speed stat by 10% / 20% / 30%

Increase divinity cost by 50%

VulnerableI.png
VulnerableII.png
VulnerableIII.png

Vulnerable I/II/III

Increase damage dealt by debuff by 20% / 40% / 60%

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