

Debuff
Debuff are negative effects that heroes or bosses applies to their opponents.




Accuracy Down I/II/III
Acid
Decrease the accuracy stat by 20% / 40% / 60%
Disable armor sets and deal 5% Max HP damage at the start of the turn. Deals double to shield and barrier.



Aetherburn I/II/III
Increase Target chance to Weak hit by 5% / 10% / 15% and reduce divinity by 3% / 6% / 9% on all heroes of the team.



Attack Down I/II/III
Decrease the attack stat by
20% / 40% / 60%




Banish
Blaze
Ennemies that dies with this debuff (or is placed before death) cannot be revived whilst this is on. When a revive occurs the duration of this debuff is reduced.
Deals damage equal to
2% / 4% / 6% Enemy Max HP to all heroes on the team.

Bleed
Damages an enemy 1% Max HP each turn. Stacks up to 10 times on subsequent application.

Block revive
Enemies that dies with this debuff cannot be revived.




Blunt I/II/III
Charm
Decrease strong hit damage and critical damage by
10% / 20% / 30%
Takes the next attack for the enemy that placed this debuff. Duration reduced when triggered.

Corrupt
The unit that placed this debuff steals any buff received. Duration reduced when triggered.



Curse I/II/III
Reduce incoming shield and barrier strength by
25% / 50% / 75%






Defense Down I/II/III
Drain I/II/III
Decrease the defense stat by 20% / 40% / 60%
Attacker deal 10% / 20% / 30% increased damage and heal by 10% / 20% / 30% of the damage inflicted.



Hex I/II/III
Allies also take 5% / 10% / 15% of damage received. This his halved for AoE damage.



Initiative Down I/II/III
Decrease the initiative stat by 10% / 20% / 30%


Lock Core
Lock Passive
Core abilities cannot be used
Passive abilities cannot be used.

Lock Ultimate
Ultimate abilities cannot be used.



RES Down I/II/III
Decrease Resistance stat by 20% / 40% / 60%




Speed Down I/II/III
Terrify
Decrease the speed stat by 10% / 20% / 30%
Increase divinity cost by 50%



Vulnerable I/II/III
Increase damage dealt by debuff by 20% / 40% / 60%
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